
Wm: enhanced lights, medium hit stun on the second Warden: double light for 15 dmg or top light with superior blockĬonq: infinite lights (i know there's a rework coming, but cmon, guys, you just nerf the out of conq and destroy every fun you could have with that hero)Ĭent: still has triple lights (you removed orochi#s triple lights bc of spam? what about the other characters that still have it?) Pk throws 2 lights and it's not more than that. Highlander for example: his first light has superior block (which then deals a lot more dmg), his chain lights have hyper armor. The problem with standardizing light attack speeds is the following - while assassins have default light attacks nearly everyone else has status effects on them. I understand they updated the core combat to get rid of the turtle meta. As a veteran of this game I want to share some thoughts with you and hope, the devs are going to see this and maybe reconsider some of their "design" choices. Now, years later, after i made 17 (!!!) ppl buy and play this game (16 of those quit within 2 weeks) I feel like there's not much going on for this game besides fashion.
FOR HONOR NOBUSHI PC
I started with an old PC and had 28 FPS as pre-reworked pk main. I've been playing this game since year 2. If this is the best those "Devs" can do, after 5 s Shamefull. What could be the greatest medieval sword fighting game, with excellent mechanics, is completely destroyed by half a dozen mentally impaired people.
FOR HONOR NOBUSHI PLUS
Plus the difference in Frames between platforms and Delay inputs that makes it clearly advantageous for those who play on certain platforms. Plus the plague of Scripters that intensified with Crossplay and PC gamers.Įvery week I receive at least 2 messages of thanks about reports I made, and that Ubisoft took action against the players I reported confirming my Cheating suspicions. If after more than 5 years, these "Devs" think that Pirate, or Raider's Rework, or Kyoshin, or Shinobi are balanced or fun to play against.

I endured the Broken Super Jormungandr Debut. I endured the Broken Super Gryphon's Debut. I endured Centurion nerfed after 2 days of debut because he was a nightmare with the wallsplats. I endured Warmonger where the Corruption feat infected Minions. I endured the Conqueror with Superior Block on all the Blocks he made.

FOR HONOR NOBUSHI FREE
I endured Lawbringer to have a free shove after a simple block. I played all modes, with random teamates in team modes most of the time and faced all possible difficulties.Įven so, I manage to have a pretty good KDA of 3.75, and a Win rate of 59%.

I've been waiting for this game since the video teasers looking forward to it.Īfter these last 5 years of play, I have accumulated 680 Reps. I've been playing this game since day one.February 14, 2017. USER INTERFACE Fixed an issue where the Renown Widget inaccurately displayed renown values when contesting a zone.ĪUDIO Fixed an issue that caused the Year 6 Season 1 Music to be incorrect Fixed an issue that caused the Bleed or Fire Sound Effect to continue playing during the respawn and after (FH-2964: ()) Fixed an issue that caused the Kyoshin “Through the Head” Execution sound Effect to sometimes play multiple timesĬUSTOMIZATION Fixed an issue that caused Extra controller rumble during the execution “Flying Sword” when hero throws the sword on the victim's body in barracks and in game Fixed an issue that caused the Hitokiri Helms to have a frowny face (FH-3484: ()) Fixed an issue that caused the have Berserker to miss the Large Revive tattoo from Year 1 Heroes bundle (FH-3129: ()) Fixed an issue that caused the Black Prior's “Erzebet's Valor” Helm to not have air holes while using Body Type 2 (FH-3382: ())
FOR HONOR NOBUSHI WINDOWS
MAP Fixed an issue that caused the Players to be able to see the back of the map structure through windows on Qing Pass (FH-3198: ()) Pirate Fixed an issue that caused the Pirate left hand to flicker and twist when going in left guard from side to side while locked onto an opponent (FH-3395: ()) Kyoshin Fixed an issue that caused the Kyoshin's Fujin Force to have an inconsistent forward movement when inputting Fujin Force and a directional movement at the same time (FH-3139: ())

Zhanhu Fixed an issue that caused the Zhanhu bash to incorrectly apply a damage reduction on the hit reaction (FH-3361: ()) Shaman Fixed an issue that caused the Shaman perform a Guard Break instead of the Bite Pounce when used on the last Bleed tick (FH-3203: ()) (FH-3526: ()) Fixed an issue that caused the Nobushi Hidden Stance into Zone Attack to perform a Light or Heavy attack instead of the Zone Attack (FH-2911: ()) Nobushi Fixed an issue that caused the Nobushi heavy sprint attack animation shuttering when switch stance to chain other moves.
